Transaction Processing..\sdk\ctree.cpp\tutorials\ctpp_tutorial4.cpp Now we will discuss transaction processing as it relates to the c-treeACE C++ Database Framework. Transaction processing provides a safe method by which multiple database operations spread across separate tables/files are guaranteed to be atomic. By atomic, we mean that, within a transaction, either all of the operations succeed or none of the operations succeed. This "either all or none" atomicity insures that the integrity of the data in related tables/files is secure. Like all other examples in the c-tree tutorial series, this tutorial simplifies the creation and use of a database into four simple steps: Initialize(), Define(), Manage(), and You’re Done() ! Tutorial #4: Transaction Processing Here we demonstrate transaction control.
Note our simple mainline: // // main() // // The main() function implements the concept of "init, define, manage // and you're done..." // int main (COUNT argc, pTEXT argv[]) {
#ifdef TRANPROC Initialize(); Define(); Manage(); Done(); #else printf("\nThis tutorial demonstrates basic Transaction Processing. Transaction Processing is not");
printf("\nactivated in your chosen c-tree's model. In order to run this program select a ");
printf("\nc-tree model that supports Transaction processing, like the Client-Side c-tree model.");
#endif printf("\nPress <ENTER> key to exit . . .\n");
#ifndef ctPortWINCE getchar(); #endif return(0); } We suggest opening the source code with your own editor.
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